This project was a submission for Adobe's AR/VR design challenge. I aimed to explore possible uses of Augmented Reality within the context of diving. Focusing on both scuba diving and freediving as users, I collected user research, built wireframes, and implemented feedback in a short timespan of 2 weeks.
This project was a submission for Adobe's AR/VR design challenge. I aimed to explore possible uses of Augmented Reality within the context of diving. Focusing on both scuba diving and freediving as users, I collected user research, built wireframes, and implemented feedback in a short timespan of 2 weeks.